Week 07 – July 20th, 2020
Element: Fire | Cost: 3 | Type: Ω Unit-Blazewalker | Power: 2500
Ark, the Soaring Blazewalker started as a young rookie, but during the war on Turrim he was forced to mature quickly into the fierce warrior he is today. After Raine, Corrupted by Grief left, Ark was left to step up and lead the Blazewalkers in the fight against the Silver Army.
Ark, the Soaring Blazewalker is a 3 cost Fire omega unit with 2500 power. Ark must be placed on one of your fire units, but costs (2) less if you place him on top of a Blazewalker unit. Ark, the Soaring Blazewalker pairs really nice with some of the other Blazewalker’s effects that return them to the field at the beginning of your turn. Ark can also help recover and replenish your Blazewalker army. By placing the card underneath him into the discard zone, you can return up to two target Fire units from your expelled zone to your hand.
Where to Find this Card? You can find Ark, the Soaring Blazewalker and other omega units in Set 3: Ascension!
Ark was a quick learner and finished at the top of his rookie class. He advanced through the ranks of the Blazewalkers quickly, and became an integral part of the Blazewalker army. Ark is most known for his fearlessness and his incredible speed. Leading the charge, Ark and the Blazewalker Army confront the Silver Army.
Attacking with Ark!
Ark, the Soaring Blazewalker is a vital strategy in the Blazewalker archetype, and a great unit to use to close out games. Using some of the Blazewalker’s effects, like Blazewalker Scout, Leiah, to put them into play, you can play Ark on top for only 1 and attack your opponent.
Since Ark, the Soaring Blazewalker costs only 1 when played on top of a Blazwalker unit, it makes Guiding Winds an efficient way to protect and reuse your omega unit. After attacking and using his activated ability to refuel your hand, you can return him to your hand and play him down and attack again!