Have a question about how certain cards interact? Check here for the most common requests.
Version 1.0 (9/20/2019)
A: No. The Arrive ability would only cause your opponent to discard at random if you control a Golem when it resolves. (See 9.2.3 – Triggered abilities)
A: No, the owner is determined when the unit is returned to their hand. Since no unit was returned to a hand, there will be no owner to draw a card.
A: Yes. “Raging Shardbeast” checks the cost of the card. Since “Winds of Cloudsea” has a cost of X, it’s cost to play may be higher than 3, but it’s cost will be treated as 0 in the hand. (See 3.3 – Shardlight Cost)
A: No. Mei-Yu’s Assistant reduces the “cost to play” of the spell, it does not reduce the cost of the card. Raging Shardbeast only checks the cost.
A: You will pay the costs for the “Hidden Laboratory”, and then the Exhaust ability will enter the queue. The Ruined ability will enter the queue after the Exhaust ability, and the queue will resolve the most recent ability first. The Ruined ability from “Failed Golem #1” will resolve first, and then the Exhaust ability will resolve. (See Section 6 – Priority)
A: Yes, “Golem of Devourment” is not an optional search and must be done. You will still shuffle your deck, even if you do not search. (See 12.3 – Choose/Search from Hidden Zones)
A: You must choose options upon activation of the ability. You will choose even or odds when the Arrive ability triggers. (See 9.4.3 – Choose Options)
A: Yes, once “Iakuma Juggernaut” is exhausted and declared as a blocker it will have used Guardian, and will switch back to active after the battle. (See 8.3 – Guardian Step)
A: You will declare a card name upon resolution of the Arrive ability. Since you do not “choose” any options, declaring a card name is part of the resolving effect of the Arrive ability.
A: The unit will lose the Target Attack ability gained from “Standard Shardsword”, but will not lose the +500. The +500 is a static effect given to the unit from “Standard Shardsword”. (See 9.2.4 – Static abilities)
A: Yes, you may target the same unit with the different modes of “Omega Magic: Mizu”. The ability will then resolve top to bottom as the card is printed. The unit will be exhausted and then will be returned to hand.
A: The hand is a hidden zone and a player may choose to not select a card from a hidden zone. (See 12.3 – Choose/Search from Hidden Zones)
A: No. You may only use this tower as one of your five if either your Champion or Spirit is Water. (See 2.4 – Tower)
A: Yes. “Black Rose Knight” is both a Rose Knight and a Knight unit. (See 3.2.2 – Subtype)
A: While Isa is equipped to another unit, she is no longer treated as a unit and her printed abilities are no longer functional abilities. (See 9.1 – Functional Ability)
A: No, Shards cannot be played from the hand.
A: No. “The Greatest Heist” is specifically referring to itself when it says “this card”, so when it is destroyed you will lose the ability to play cards expelled with it.
A: No. “The Greatest Heist” states that you may play that card as if it were in your hand. Since it is not in your hand you cannot activate the ability on Yuki.
A: Since the unit zones are full whenever the unit attempts to move back to the opponent’s field, it would return to the zone it moved from. You would retain control of the unit. (See 9.4 – Play Cards and Abilities)
A: Since “Treat!” does not specify a specific type of card, you would have to discard all remaining cards in your deck.
A: “Obsidian Gargoyle” will be expelled first by the “Bone Scavager”, then will check for “this card”. Because “Obsidian Gargoyle” moved from the discard zone to the expel zone, it would no longer maintain
A: No, flipping the Spirit face down will not remove the effects on the card. The card will still recognize it has used the ability once during the turn.
A: As long as the specific Soulburst does not specify once per turn, you can Soulburst as many times as possible during a turn.
A: Yes. When choosing how many cards you would like to expel with Raine’s ability, you may choose zero to deal zero damage. (See 9.4 – Play Cards and Abilities)
A: Costs are paid and not refunded. The unit that could not enter a unit zone will return to the zone it was played from. In this case, the “Great Behemoth” would return to the opponent’s hand and they would not recover any shards. (See 9.4 – Play Cards and Abilities)
A: No, additional turns do not stack. You are only able to take one additional turn per turn. (See 12.1 – Additional Turn)
A: Yes, you are able to play “Glorious Quake” without any units on your board. “Glorious Quake” will still do zero damage to the target unit and exhaust all units adjacent to the target.
A: No, in order to put two units into play with “Gloom Necrolord” you must pay the cost. Since “Gargoyle Mimic” only applies the effect, you are unable to pay the cost for the ability.
A: No, Mei-Yu’s ability is once per turn. It will only trigger once during a turn and is not an optional ability. You must return another target unit to the top of its owner’s deck.
A: When multiple abilities trigger at the same time, the turn player adds all of their triggered abilities to the queue in the order they want to. Then the opponent will follow. When adding the triggered ability of “Blazewalker Scout, Leiah” to the queue you will need to shuffle three other Fire units into your deck. This is done whenever the ability is added to the queue and since all the triggered abilities will be added to the queue you will shuffle in all the units before drawing a single card. (See 9.2.3 – Triggered abilities)
A: No, when a card mentions different it means cards of different names. You must reveal two different spells with different names.
A: No, you must target two gears with different names for Iskandar’s Arrive ability.
A: No, when adding “Blazewalker Scout, Leiah” triggers to the queue you must do so one at a time and shuffle three other Fire units into your deck. This will result in the last Leiah trigger only having one Fire unit in the expel zone.
A: Yes, while the ability is on the queue you are able to activate it again to add it to the queue a second time.
A: Yes, since Ark’s ability has already triggered it will still be added to the queue and resolve even if the unit is no longer in the appropriate zone.
A: Yes, you can use this ability on a unit that is already exhausted and that unit will not recover during the opponent’s next charge phase.
A: No, Metaial’s ability to search for a Silver General rather than drawing a card for the turn is a replacement effect and does not use the queue.
A: “Jemial, Celestial Wielder” is not considered to leave the field when “Phantasmal Paladin” is placed on top and will not be expelled. Since “Jemial, Celestial Wielder” is no longer on the field when it is put into the discard with Paladin’s ability, it will not be expelled.
A: When you play “Bone Scavager”, the unit enters the queue. Before the unit resolves and enters the field, your opponent can activate “Ergon, the Tragic Gargoyle” to place a unit back on top of their deck before you have a chance to target it with “Bone Scavager”.
A: No, Immortal prevents the unit from being destroyed even by effects from towers. (See 11.7 – Immortal)
A: No, in order to win a player must deal damage to another player’s towers when that player has no remaining towers. “Through Dangers Untold” prevents damage done to your towers, so your opponent cannot deal the damage to win the game. (See 5.3 – How to Win/Lose)
A: Sola’s ability will trigger at the end of each of your turns, regardless of if you control any units or want to use the ability.
A: Yes. After each card or ability resolves, both players will have an opportunity to play cards or activate abilities before ending the queue. (See 6.4 – End of Priority Sequence)
A: No, Jemial’s ability to place counters is a static ability instead of a triggered or activated. (See 9.2.4 – Static abilities)
A: No, “Raging Shardbeast” checks the cost of the card when you play it rather than the cost you play it for.
A: No, Mei-Yu’s ability fixes the card’s cost to (0). X will equal 0.
A: No, Omega units cannot be put into play by another card. They must be played by paying their cost and being placed on top of the specific unit(s). (See 2.6 – Omega Unit)
A: No, in order to play a card you must have a legal target. Since “Glowshard Dragon” prevents you from having legal targets when you play the card. (See 9.4 – Play Cards and Abilities)
A: The Omega unit would not return to the field, as Omega units can only be played from the hand by paying their costs. The Omega unit and all card underneath would stay expelled. (See 2.6 – Omega Unit)
A: Yes, Arrive abilities would trigger when the unit enters the field from any zone because of any effect. (See 11.2 – Arrive)
A: No, “another” is referring to a unit other than “Sandsea Drake”.
A: No, “Spirit of Ursatovis” only gives +1000 power to the units you controlled when you activated the ability.
A: Yes, Tux’s Soulburst does not stun the unit until the ability resolves.
A: Yes, Witch’s ability is a replacement effect and can be used each time you would draw a card.
A: When “Celestial of Genesis” leaves the field it does not have any abilities, so it would not be expelled and is returned to your hand.
A: No. “Celestial of Genesis” does not have any abilities while underneath an Omega unit, so it would not be expelled and would instead be placed in the discard along with Sabertooth.
A: As the controller of the triggered abilities, you will add them to the queue in the order you would like. The queue will then resolve as normal with the last thing placed in it resolving first
A: Yes, each time you choose that mode for “Ritual of Ashes”, it will reduce your Fire spells by (1).
A: Yes, you cant still discard the card from your hand and search your deck. Since the gear will have no valid target, it will return to the deck.
A: No, whenever Jemial leaves the field, even to be expelled, its own replacement effect takes effect and will prevent it from returning to the field.
A: The unit would lose the Quickness ability given to the unit by the “Shining Shardagger:, but would not lose the +500 as that is not an ability on the unit.
A: No, the unit has no abilities and cannot get any abilities for the remainder of the turn.